home *** CD-ROM | disk | FTP | other *** search
- /* engine.h */
-
- /* written by : Jason R. Wilson 2/21/93 */
-
- /* provides the user interface with an interface to the radiosity engine */
-
- void adapt(void);
- /* does an adaptive mesh-generation pass */
-
- void renderit(void);
- /* render the scene */
-
- void WireFrameFull(void);
- /* outputs the full wireframe (including elements) */
-
- void WireFrame(void);
- /* outputs the coarse wireframe (only patches) */
-
- void Faster(void);
- /* change MoveFactor so user moves faster */
- /* change TurnFactor so user turns faster */
-
- void Slower(void);
- /* change MoveFactor so user moves slower */
- /* change TurnFactor so user turns faster */
-
- void ChangeView(int dir);
- /* changes the viewpoint for walkthrough */
-
- void engine (char *SceneFileName);
- /* renders the scene from the initial viewpoint */
-